NES Classic Console Teardown Reveals Linux Computer, Off the Shelf Components

NES Classic Console Teardown Reveals Linux Computer, Off the Shelf ComponentsNintendo’s Nintendo Entertainment System: NES Classic Edition retro console or NES Classic for short hits the shelves in the US and Japan on November 11 and November 10 respectively. In a run up to it, early units have been disassembled for sheer curiosity.

In doing so, GameSpot’s Peter Brown has discovered that Nintendo’s approach to the NES Classic is not too dissimilar from what most hobbyists use. Taking it apart reveals a quad-core Linux computer toting 512MB flash memory storage and 256MB of RAM. In other words, it appears to sport a regular circuit board and custom software.

(Also see:  The NES Classic Edition and Sega Mega Drive Classic Represent a Wasted Opportunity)

Unlike most solutions that use the Raspberry Pi, the flash memory is soldered to its motherboard. This means if you wanted to play games other than the 30 Nintendo has bundled, you may want to consider a Retro Freak or traditional emulation software.

The Nintendo Entertainment System: NES Classic Edition, aside from being a mouthful of a name, is a one-time purchase with 30 games. It’s got a few modern accoutrements such as HDMI as well as Wii/ Wii U controller support, and you can also use its classic controller with Virtual Console games on the Wii and Wii U. But you’re saddled with its 30 games – no more and no less.

(Also see:  Retro Freak Review: This Console Lets You Play Games From 8 Classic Consoles)

All this is for a princely price of $59.99 (around Rs. 4,000), and an additional $9.99 (approximately Rs. 620) if you need a second controller.

Xbox One S Controller Coming to India, No Xbox One S Console This Year: Sources

Samsung Galaxy S7, Galaxy S7 Edge Users Can Try Android 7.0 Nougat in Beta ProgrammeThe Xbox One S isn’t just a redesigned console that’s smaller and quieter. Along with it is its controller, which, with a host of minute refinements, makes for a better experience. And it seems that Microsoft India has more faith in the latter rather than the former.

According to several retailers speaking to Gadgets 360, the Xbox One S Controller is making it to India soon while plans for an Xbox One S console launch will materialise next year. While no price has been announced, stores have been told to expect a price between Rs. 4,000 and Rs. 6,000 for the Xbox One S controller – on par with the Dual Shock 4 controller for the PS4, and similar to what the original Xbox One controller launched at. These possibly include Gears of War 4 edition controllers if listings on Microsoft India’s website are to be believed.
(Also see: Xbox One S Review: Worth the Upgrade?)

The reasons for bringing in the controller first, are two-fold. For one, sources tell us that Microsoft India is keen to have it supplant the Xbox 360 controller that’s been a mainstay for PC gamers for almost a decade in India. It makes sense considering that Microsoft’s global strategy is to push games that follow Xbox Play Anywhere – which allows fans to play games on both the Xbox One and Windows 10 PC.
The other, which is an open secret at this point, is that the Xbox One hasn’t exactly sold as well as it should have, what with an online-only distribution strategy that just saw wider retail availability officially two months ago.

(Also see: Microsoft Finally Admits You Don’t Need Amazon, Flipkart, or Snapdeal to Buy an Xbox One in India)

So if you were holding off in the event that Microsoft India launches the Xbox One S console this year, you may have to wait a bit longer. Unless of course, you prefer buying it via the grey market or importing it yourself. Keep in mind that doing so would result in no local warranty. We’ve reached out to Microsoft India for comment and will update this story the moment the company replies.

Steam Halloween Sale 2016 Discounts Grand Theft Auto 5, The Walking Dead, and More

Steam Halloween Sale 2016 Discounts Grand Theft Auto 5, The Walking Dead, and MoreSteam isn’t just the world’s biggest PC game digital distribution platform, it’s the one with the most deals and discounts, particularly towards the end of the year. And while the Steam Winter Sale is known for its colossal price drops, the current Halloween Sale running on it is no slouch either.

A host of games have received massive discounts. These include horror themed titles such as The Walking Dead, Resident Evil 4, Dead Rising 3, and The Evil Within all of which have had their prices slashed by 50 percent or more.

(Also see: The Steam Black Friday Sale Is Here and This Time It’s Different)

In addition to this, non-horror themed fare is at a lower price too. These include Grand Theft Auto V that’s now 40 percent off, The Witcher 3: Wild Hunt – Game of the Year Edition that’s 20 percent less expensive, and surprise survival game hit, Ark: Survival Evolved that’s half off.

It’s interesting to note though that the date for this year’s Halloween Sale was leaked almost a week ago by Redditor MrFreemanBBQ who did the same for this year’s and last year’s Summer Sale as well. This year’s Halloween Sale ends on 10:30pm IST on November 1.

(Also see: Steam Isn’t the Cheapest Place to Buy Steam Games Anymore)

Hopefully this sale will be less dramatic than last year’s Winter Sale that saw the the service being offline for awhile. Reason being, there was a security flaw that exposed the personal information of its users. There was a much delayed statement citing this as a ‘caching issue’ and this was followed up by a post on Valve’s site detailing the outage and breach of personal information along with an apology. Valve finally sent an apology to its customers in March.

Nintendo Could Release a More Powerful Nintendo Switch Like Sony’s PS4 Pro: Report

Nintendo Could Release a More Powerful Nintendo Switch Like Sony's PS4 Pro: ReportWith the Nintendo Switch release date, games, and additional features to be announced on January 12, the Kyoto-based company may take an approach not too dissimilar to Sony and Microsoft.

According to noted Japanese technology writer Zenji Nishikawa (and translated by The Wall Street Journal’s Takashi Mochizuki), the Nintendo Switch could “keep evolving with advance of Tegra itself”.

What this means, is we could see an iteration of the Nintendo Switch just like the PS4 has the PS4 Pro and the Xbox One with Project Scorpio. Furthermore, Nishikawa states that the Nintendo Switch is using Nvidia’s Pascal architecture, not Volta as some have assumed or even Maxwell architecture as per a leak of its developer kit.

Nishikawa has a solid track record, being one of the first to say that Sony would launch a beefier variant of the PS4 a few years ago. Though like most things that fall into the realm of speculation, we’d take this with a grain of salt.
However, if Nintendo was planning a beefier variant for the Nintendo Switch, we’d probably hear about it a year or two after the Switch is on the shelves. Reason being, the Nintendo 3DS was followed up by an XL variant a year after release with a larger screen. This was followed by the New Nintendo 3DS in 2014 with a more powerful CPU, a second analogue stick, and an improved camera along with additional buttons. Though the firm is no stranger to iterative variants of its portable consoles, doing so for one that doubles up as a home console would be a first.

(Also see: Nintendo Switch Release Date, Specifications, Games, Controllers, and Everything You Need to Know)

This report comes days after Nintendo President Tatsumi Kimishima said that the Nintendo Switch is a part of a bigger ecosystem.

“It may be appropriate to call them accessories. Or it might be better to call them add-on hardware. It’s probably more correct to call them accessories. You can assume that there will be a wider array.”
The new device features a tablet-like display unit that can dock at home and connect with a TV, or be taken out and about with two detachable controllers. Nintendo is betting the hybrid approach will help the Switch become a hit like the Wii, its most-successful console ever thanks to its motion-tracking controllers.

As for Switch’s software, he said Nintendo made a deliberate decision not to disclose specific titles: “One thing we still can’t show is the software lineup. We want people to touch the device in January and experience the software for themselves.”

Several reports pegged the price of the Switch to be on the higher side compared to the Wii.

“A long-in-the-works revamp to the company’s consoles — the NX, with reveal coming next week — is liable to come at a price that will result in a “major” disappointment for volume sales, the firm Macquarie says,” according to a post on investor website Seeking Alpha. “Speculation is putting the price of the new console between $300 and $350, in line with competing consoles, vs. the Wii’s former discount to rival boxes from Sony and Microsoft.”

We discuss everything you need to know about Nintendo Switch and whether it’s likely to come to India on Orbital: The Gadgets 360 Podcast. You can either subscribe to via iTunes or RSS or just hit the play button below.

PC Gamers in Myanmar Cannot Access Origin, EA Pledges a Fix ‘Soon As Possible’

PC Gamers in Myanmar Cannot Access Origin, EA Pledges a Fix 'Soon As Possible'FIFA and Battlefield hit-maker EA may have reduced its presence in India over the past few years, but you can still get its games officially via Amazon or Origin – the company’s digital distribution platform for PC. Which is a bit better than what has happened in Myanmar.

According to a thread on Reddit, EA has revoked access to Origin completely in Myanmar.

“I live in Myanmar, and I own about 20 games on Origin, and have spent hundreds of dollars on the platform. I’ve bought the full editions of all of the Battlefield games up to this point, with their season passes,” claimed Redditor trivial_sublime.

(Also see:EA Wants to Win PC Gamers Back, but Its Actions Say Otherwise )

“ I was trying to log into Origin a few days ago, and got a bizarre ‘Access Denied’ message. I googled it, and found that ‘Origin is no longer available in Myanmar’, the post continues. “None of us has been offered a refund – just a ‘sorry, all your games are gone.’”
One of the comments on EA’s own forums claims it could be due to US laws.

(Also see:Steam vs Origin vs Uplay vs GOG vs Windows Store – A Definitive Guide
“Yes, with the Origin 10 update, US laws (which is where EA is based) forced them to block certain countries. Unfortunately you live in one of those countries. I’m sorry but there is nothing we can do here to allow you access again,” stated DarkAmaranth1966. This user is labelled as a Champion – a support volunteer picked by EA to assist other users but not an employee of the company. The response is odd considering that sanctions were lifted on October 7 and services such as Steam – which is also US-based, works fine.

(Also see:Here’s Why You Can Buy FIFA 16 and Other EA Games Only From Amazon India)

It’s chilling that legitimate paying consumers can lose access to their purchases at a moment’s notice. Yet another reason to avoid buying games digitally aside from the obvious costs on bandwidth and storage space.

Update, October 31, 2016:

EA has replied to Gadgets 360 with the following statement via email:

“We are working to restore access to Origin for our players in Myanmar. We apologize for any inconvenience this may have caused, and we’ll share updates on timing as soon as possible.”

Headline updated to clarify that EA is working on a solution and story updated to incorporate the company’s statement.

Call of Duty: Infinite Warfare and Titanfall 2 to Blame for EA Share Crash: Analyst

The video-game designers who gave birth to the hit Call of Duty franchise are finding it’s hard to outgun their own creation.

Titanfall 2, released Friday, was designed by Jason West and Vince Zampella, who developed Call of Duty for Activision Blizzard Inc. Sales of the new title fell short of one analyst’s forecast, in part because of competition from Call of Duty. That sent shares of Electronic Arts Inc., which released Titanfall 2, to their biggest loss in almost nine months.

Doug Creutz, an analyst at Cowen & Co., cut his sales forecast for the new Titanfall by a third to six million units, based on tracking of purchases at Amazon.com Inc. The projection suggests that in video games, like Hollywood, it’s tough to repeat past hits, particularly in a crowded market.
(Also see:Titanfall Review)

Electronic Arts “appears to have wound up shooting its own foot off,” Creutz wrote in a note Friday.
Electronic Arts, based in Redwood City, California, fell 4 percent to $79.45 at the close in New York. The stock was up 20 percent this year through Thursday. Activision, based in Santa Monica, California, fell less than 1 percent to $43.32.

Creutz lowered his rating on Electronic Arts to market perform from buy and cut his target price for the shares to $82 from $96.

Although Titanfall 2 scored with critics, Electronic Arts may have erred by releasing the first-person shooter game so close to a new Call of Duty due out November 4 and Battlefield 1, another Electronic Arts title that was released last week, Creutz said. Call of Duty was the top-selling video game in the US last year.
(Also see: Everything You Need to Know About the Call of Duty: Infinite Warfare Beta)

Dusty Welch, the chief operating officer of West and Zampella’s design studio, Respawn Entertainment, said he was pleased with the release.

“The team here at Respawn poured their hearts into this game, and we’re happy to see that hard work pay off not only through overwhelmingly positive reviews, but also by the response from our fans,” he said in an e-mailed statement.

Titanfall 2 features mechanized titans fighting in a futuristic world. Unlike the previous title in the series, Titanfall 2 is available for Sony’s PlayStation 4 console as well as for Microsoft’s Xbox One. It’s also available for the first time a single player game.

West and Zampella were fired by Activision in 2010. They later sued for past-due royalties in a case that was settled out of court. Their first title in their new series, 2014’s Titanfall, was a hit for Electronic Arts.

John Reseburg, a spokesman for Electronic Arts, declined to comment on the forecast, citing the quiet period companies typically adhere to before releasing earnings. Electronic Arts is scheduled to report fiscal second-quarter results on November 1.

© 2016 Bloomberg L.P.

Blizzard Announces New Hearthstone Expansion – Mean Streets of Gadgetzan

Blizzard Announces New Hearthstone Expansion - Mean Streets of GadgetzanAt BlizzCon 2016, Blizzard made tons of announcements that included a new Overwatch character and a content patch for Diablo 3. Among the announcements, Blizzard also announced a fourth expansion for free-to-play collectible card game. ‘Mean Streets of Gadgetzan’ is the latest major content addition that will bring 132 new cards to the game.

As the title suggests, Gadgetzan is a lawless land and a haven for criminals of Azeroth. Three crime families rule the streets here, each with a powerful figurehead. Each one of the families are associated with three of Hearthstone’s classes which comes with its unique benefits that rival families lack. Players will need to choose their family wisely while building their decks.
The Mean Streets of Gadgetzan card packs can be won in Hearthstone’s Arena mode. The card packs is also purchasable with in-game gold or real money.
The new expansion will be available across Windows, PC, iOS and Android from early December according to Blizzard’s website. Players can also pre-order Mean Streets of Gadgetzan card packs in a special 50-pack bundle for $49.99 (approx. Rs. 3,300).

Apart from announcing the new expansion, Blizzard also revealed 21 of the the 132 new cards. One of the many interesting cards here is Kazakus, who happens to be one of the bosses of the three families and has the ability to create a custom spell if your deck has no duplicates. You can head to Blizzard’s official site to know more about the expansion and its cards.

Blizzard Announces New Heroes of the Storm Heroes, Nexus Challenge, and More at BlizzCon 2016

Blizzard Announces New Heroes of the Storm Heroes, Nexus Challenge, and More at BlizzCon 2016Blizzard at the BlizzCon 2016 added two new faces to its PC multiplayer online battle arena (MOBA), Heroes of the Storm. World of Warcraft’s Varian and Ragnaros will be seen as the new heroes.

Varian is the first multi-class hero that can be played either as a deadly assassin or a shield-wielding warrior. Ragnaros has some fiery abilities that includes summoning lava waves to incinerate an entire lane’s worth of enemy minions.

Varian will be available for testing next week and as a fully playable character on November 15, while Ragnaros will join the Heroes in December.
Aside from announcing the new characters, Blizzard also unveiled a new Heroes Brawl called Blackheart’s Brawl. The brawl allows only one core while the defending team tries to help prevent Bleackheart from sinking. The new brawl will be available starting November 15.

That’s not all. The company also announced a new Nexus Challenge giveaway in Heroes of the Storm to the delight of Blizzard players alike. The Nexus Challenge will allow players to unlock in-game loot in both Heroes of the Storm and Overwatch.

“Complete 15 Heroes of the Storm games in Ranked, Unranked Draft, Quick Match, or Co-op vs. A.I. before time runs out, and you’ll unlock the Oni Genji skin, spray, and player icon in Overwatch, as well as Zarya and the Oni Genji Portrait in Heroes of the Storm,” Blizzard says.

Completing 30 games in Heroes of the Storm during the Nexus Challenge nets players new heroes, an new Orochi Hovercycle mount, and a 30-day Stimpack for the game. The Nexus Challenge begins from November 15 and ends on January 4.

Overwatch fans were also introduced to a new character, Sombra – a hacker with a base of operations located in Dorado, Mexico.

(Also see:Overwatch Review)

Overwatch is currently one of Blizzards hottest games this year, praised in both gameplay and production value.

Blizzard at the BlizzCon 2016 added two new faces to its PC multiplayer online battle arena (MOBA), Heroes of the Storm. World of Warcraft’s Varian and Ragnaros will be seen as the new heroes.

Varian is the first multi-class hero that can be played either as a deadly assassin or a shield-wielding warrior. Ragnaros has some fiery abilities that includes summoning lava waves to incinerate an entire lane’s worth of enemy minions.

Varian will be available for testing next week and as a fully playable character on November 15, while Ragnaros will join the Heroes in December.
Aside from announcing the new characters, Blizzard also unveiled a new Heroes Brawl called Blackheart’s Brawl. The brawl allows only one core while the defending team tries to help prevent Bleackheart from sinking. The new brawl will be available starting November 15.

That’s not all. The company also announced a new Nexus Challenge giveaway in Heroes of the Storm to the delight of Blizzard players alike. The Nexus Challenge will allow players to unlock in-game loot in both Heroes of the Storm and Overwatch.

“Complete 15 Heroes of the Storm games in Ranked, Unranked Draft, Quick Match, or Co-op vs. A.I. before time runs out, and you’ll unlock the Oni Genji skin, spray, and player icon in Overwatch, as well as Zarya and the Oni Genji Portrait in Heroes of the Storm,” Blizzard says.

Completing 30 games in Heroes of the Storm during the Nexus Challenge nets players new heroes, an new Orochi Hovercycle mount, and a 30-day Stimpack for the game. The Nexus Challenge begins from November 15 and ends on January 4.

Overwatch fans were also introduced to a new character, Sombra – a hacker with a base of operations located in Dorado, Mexico.

(Also see:Overwatch Review)

Overwatch is currently one of Blizzards hottest games this year, praised in both gameplay and production value.

Blizzard at the BlizzCon 2016 added two new faces to its PC multiplayer online battle arena (MOBA), Heroes of the Storm. World of Warcraft’s Varian and Ragnaros will be seen as the new heroes.

Varian is the first multi-class hero that can be played either as a deadly assassin or a shield-wielding warrior. Ragnaros has some fiery abilities that includes summoning lava waves to incinerate an entire lane’s worth of enemy minions.

Varian will be available for testing next week and as a fully playable character on November 15, while Ragnaros will join the Heroes in December.
Aside from announcing the new characters, Blizzard also unveiled a new Heroes Brawl called Blackheart’s Brawl. The brawl allows only one core while the defending team tries to help prevent Bleackheart from sinking. The new brawl will be available starting November 15.

That’s not all. The company also announced a new Nexus Challenge giveaway in Heroes of the Storm to the delight of Blizzard players alike. The Nexus Challenge will allow players to unlock in-game loot in both Heroes of the Storm and Overwatch.

“Complete 15 Heroes of the Storm games in Ranked, Unranked Draft, Quick Match, or Co-op vs. A.I. before time runs out, and you’ll unlock the Oni Genji skin, spray, and player icon in Overwatch, as well as Zarya and the Oni Genji Portrait in Heroes of the Storm,” Blizzard says.

Completing 30 games in Heroes of the Storm during the Nexus Challenge nets players new heroes, an new Orochi Hovercycle mount, and a 30-day Stimpack for the game. The Nexus Challenge begins from November 15 and ends on January 4.

Overwatch fans were also introduced to a new character, Sombra – a hacker with a base of operations located in Dorado, Mexico.

(Also see:Overwatch Review)

Overwatch is currently one of Blizzards hottest games this year, praised in both gameplay and production value.

Google’s DeepMind, Master of Go, Takes on Popular Video Game Starcraft

Google's DeepMind, Master of Go, Takes on Popular Video Game StarcraftGoogle’s DeepMind AI unit, which earlier this year achieved a breakthrough in computer intelligence by creating software that beat the world’s best human player at the strategy game Go, is turning its attention to the sci-fi video game Starcraft II.

The company said it had reached a deal with Blizzard Entertainment Inc, the Irvine, California-based division of Activision Blizzard, which makes the Starcraft game series, to create an interface to let artificial intelligence researchers connect machine-learning software to the game.

London-based DeepMind, which Google purchased in 2014, has not said it has created software that can play Starcraft expertly – at least not yet. “We’re still a long way from being able to challenge a professional human player,” DeepMind research scientist Oriol Vinyals said in a blog post Friday. But the company’s announcement shows it’s looking seriously at Starcraft as a candidate for a breakthrough in machine intelligence.

Starcraft fascinates artificial intelligence researchers because it comes closer to simulating “the messiness of the real world” than games like chess or Go, Vinyals said. “An agent that can play Starcraft will need to demonstrate effective use of memory, an ability to plan over a long time and the capacity to adapt plans to new information,” he said, adding that techniques required to create a machine-learning system that mastered these skills in order to play Starcraft “could ultimately transfer to real-world tasks.”

Virtual mining
In the game, which is played in real-time over the internet, players choose one of three character types, each of which has distinct strengths and weaknesses. Players must run an in-game economy, discovering and mining minerals and other commodities in order to conquer new territory. A successful player needs to remember large volumes of information about places they’ve scouted in the past, even when those places are not immediately observable on their screen.

The player’s view of what an opposing player is doing is limited – unlike chess or Go where opponents can observe the whole board at one time. Furthermore, unlike in a game where players take turns, a machine-learning system has to deal with an environment that is constantly in flux. Starcraft in particular also requires an ability to plan both a long-term strategy and make very quick tactical decisions to stay ahead of an opponent – and designing software that is good at both types of decision-making is difficult.

Facebook, Microsoft
Researchers at Facebook and Microsoft have also published papers on ways to interface artificial intelligence systems with earlier versions of Starcraft. And some Starcraft-playing bots have already been created, but so far these systems have not been able to defeat talented human players.

Microsoft Chief Executive Officer Satya Nadella has taken swipes at Google’s focus on games in its AI research, telling the audience at a company event in Atlanta in September that Microsoft was “not pursuing AI to beat humans at games” and that Microsoft wanted to build AI “to solve the most pressing problems of our society and economy.”

Games have long-served as important tests and milestones for artificial intelligence research. In the mid-1990s, International Business Machines Corp.’s supercomputer Deep Blue defeated world chess champion Garry Kasparov on several occasions. IBM’s Watson artificial intelligence beat top human players in the game show Jeopardy in 2011, an achievement that showcased IBM’s strides in natural language processing. In 2015, DeepMind developed machine learning software that taught itself how to play dozens of retro Atari games, such as Breakout, as well or better than a human. Then, in March of 2016, DeepMind’s Alpha Go program, trained in a different way, defeated Go world champion Lee Sodol.

In the twenty years since Starcraft debuted, the game has acquired a massive and devoted following. More than 9.5 million copies of the original game were sold within the first decade of its release, with more than half of those being sold in Korea, where the game was especially popular. Starcraft II shattered sales records for a strategy game when it was released in 2010, selling 1.5 million copies within 48 hours. Pitting two players against one another in real-time, Starcraft was a pioneer in professional video game competitions and remains an important game in the world of e-sports, although its prominence has since been eclipsed by other games.

© 2016 Bloomberg L.P.

Destiny 2 Leak Reveals Possible Theme and Story Location

Destiny 2 Leak Reveals Possible Theme and Story LocationShared world sci-fi shooter Destiny just received an expansion in Rise of Iron, but in publisher Activision’s latest earnings call, it was revealed that Destiny 2 will have “a steady stream” of new experiences.

And it appears that one of these experiences will take place on Deimos – a satellite moon of Mars. The red planet is home to one of Destiny’s factions, the Cabal – a warmongering race that has never been a central focus of Destiny or its many expansions.

The source for this is a Reddit thread which states that Bungie employees are testing the game.

(Also see:  Destiny Sequel Set for 2017)

“I have a seen the images of Bungie devs on Destiny test build, but has anyone seen any Destiny 2 test builds? Whilst looking at my friends list on Xbox one, I found the Bungie employee Evil Otto online (which he rarely is),” posted Redditor ATypicalFruit. “His activity displayed as Destiny II: Private Test Build.”

The user took a screenshot and asked the developer if he was testing Destiny 2. After this, it seems that Evil Otto is appearing offline. Much of the discussion revolves around Deimos being the Greek God of Terror, suggesting that Destiny 2 could see the Cabal take on a main role in its proceedings.

In other Destiny 2 news, it has been heavily rumoured that the game will come to PC.

This comes via Kotaku reporter Jason Schreier who had this to say on popular gaming forum NeoGAF:

“I have also heard that D2 [Destiny 2] is coming to PC and that Vicarious Visions is working on it. Don’t know about raid matchmaking (that’d be dumb imo [in my opinion] unless they finally make matchmaking an option rather than a setting). I expect D2 to feel more like a new game than a continuation of D1. What I heard is that the reason it was rebooted earlier this year (and is now helmed by GAF poster Luke Smith) is because the original version felt too much like an expansion. I’m expecting them to change everything. I don’t think Bungie has decided yet what you’ll be able to bring over from year 1 or what you’ll get as a reward for being a long-term player. But I expect a fresh start.”

(Also see:  Destiny 2 Coming to PC: Sources)

Vicarious Visions is a studio owned by Destiny publisher Activision responsible for ports of games like Skylanders and is also working on the Crash Bandicoot remaster announced by Sony at E3 2016.

Schreier has a solid track record, what with being correct on No Man’s Sky’s delay and Ubisoft not releasing a new Assassin’s Creed game this year. With Destiny: Rise of Iron forsaking PS3 and Xbox 360 owners, it would make sense to see a sequel on the PS4 and Xbox One, along with supporting a PC release to reach a wider audience.